Game Development: I Built a Game Empire

Chapter 60



After determining the two games, there is also a direction for the next game of Fengyun.

Chen Xu began to take the lead in designing the content of "Three Kingdoms".

First of all, there are the rules of the game, which are not very complicated here.

Because of the gameplay of "Three Kingdoms" in the previous life, it is already quite complete.

And Chen Xu was not prepared to throw everything out in one go.

On the one hand, it is for a follow-up update, and on the other hand, too many things are thrown out in one go, which sometimes makes players feel too complicated.

After all, a new gamer needs some learning costs.

If a game is the same as the C language, just an introductory book is so thick, then it is estimated that most people will go from getting started to giving up.

It's the same with the game, it doesn't matter how rich the game is, but you can't throw it out in one go, but let the player get in touch slowly, there is a step-by-step process.

For example, in some hardcore games, the rate of new players entering the pit is far less than that of simple casual games

Obviously not, it's just too expensive to get started.

Therefore, in the early stage of the "Three Kingdoms Killing" rules, Chen Xu just planned to focus on the standard version.

Similarly, the follow-up expansion pack of fame can only be said to say goodbye.

As for the Wind Forest Volcano Expansion Package, Chen Xu will only add some well-balanced generals to it.

Or weaken some of the effects of its overly powerful generals.

Of course, this is what we need to do when we bring new content to players a little bit later.

At least in the early stage, the rules and generals of the standard version are sufficient.

The rules also have some card effects and generals' effects, and Chen Xu wrote them out without using memory potions.

Because one of the gameplay modes of "Three Kingdoms" itself is still quite simple, and there is no too complicated content.

Not to mention Chen Xu, even some old players have memorized the rules and card effects inside.

The rest is one of the most important things about card games.

Vertical painting!

Vertical painting is undoubtedly important for card games.

Although "Three Kingdoms" and "The Shore of the Land" are not really card games in the strict sense, they are more important than a gameplay framework in the inside.

But that doesn't mean that vertical painting isn't important.

And at present, there is the income of "Genki Knight" as the foundation, and Chen Xu is not ready to be shoddy.

What's more, whether the card painting is good or not will also affect the income of the follow-up "Three Kingdoms" and "The Shore of the Land".

As for the standing painting, I have to say that the previous life "Three Kingdoms Killing" and the early "The Shore of the Land" are difficult to describe.

"Three Kingdoms Killing" doesn't need to be talked about, there are various painting styles.

And the early "The Shore of the Land" is actually not as good as expected.

Mainly because the project was not taken seriously from the beginning, compared with the "Onmyoji" of the same family, the early treatment of "The Shore of the Land" was not a horizontal line.

The entire development process of the game lasted 2 years, and from the beginning to the back, the entire team only had 3 plans, 3 programs and 1 main beauty, with a total of less than 10 people

That is, after the internal test showed its potential, it carried out follow-up capital investment, large-scale promotion, and a big reskinning of art resources.

""Three Kingdoms Killing" and "The Shore of the Land" have character paintings, which can be unified. Chen Xu quickly determined a major direction.

It's the same game of the Three Kingdoms category, and without preconceived notions, you can use the same mold.

At the same time, they can also have a linkage effect with each other, plus one is a card game game against each other, and the other is SLG's strategic sand table gameplay.

In essence, the players of the two games are actually not in conflict.

And the art styles of the two games themselves are more realistic, among which "Three Kingdoms" has the texture of ink painting.

Using the memory potion, Chen Xu began to paint the original painting.

"Under the Legend" and "Genki Knight" have brought a lot of points, and they have all been drained by him.

Now there is no shortage of memory potions, and the ability of art has also increased a lot.

Although it is not as big as the touch, it can still be reproduced well compared to some of the original paintings in the previous life.

And Chen Xu didn't prepare to restore the details of every original painting.

It was too time-consuming and laborious, and it had to exhaust him to death.

So to determine the painting style of a character in the game, and the remaining coloring details, he sorted out the corresponding requirements and handed them over to the special artist.

Cao Cao, Liu Bei, Sun Quan, as well as Zhao Yun, Zhuge Liang, Lu Bu These more well-known characters, Chen Xu gave priority to completing their line drafts.

It's good to show one of the character's styles.

The more tedious follow-up work later, such as refinement, retouching, and coloring, Chen Xu did not plan to do it himself.

After all, it's too time-consuming and laborious.

The painting of several major generals is just to let Zhao Shan and Chen Qingzhu have a more intuitive concept of art painting style.

After completing a few line drawings, Chen Xu stretched out and saved the relevant files to the backend of the game editor.

Then Zhao Shan and Chen Qingzhu shouted to the office to arrange meetings and tasks.


Tip: You can use left, right, A and D keyboard keys to browse between chapters.