Game Development: I Built a Game Empire

Chapter 61



"Mr. Chen, you said that the framework of one of the games, you have already completed!?".

Inside the office, a group of people looked at each other with wide eyes and incredulous expressions.

Zhao Shan and Chen Qingzhu were both confused.

It's only been half a day!

"I already had an idea in my heart before, but I just replaced the background of the game with the theme of the Three Kingdoms, otherwise you think I'm really fishing these days?".

Chen Xu said without changing his face.

"Okay, let's take a look at the manuscript first. Chen Xu didn't let them discuss this topic for too long.

Open the game editor, then go to the backstage and show everyone the relevant content.

The first thing to bear the brunt of is the line drawing of the military generals of the Three Kingdoms, although it is only the line drawing and only the outline is not colored, but through some iconic actions and weapons, everyone also recognizes many military generals.

For example, Guan Erye who strokes his beard in one hand and holds a knife in the other, Zhao Zilong who holds a spear, and Zhuge Liang who is a lupine scarf, these characters are all relatively recognizable.

As for the others, they are unrecognizable, and Chen Xu said that it was also expected.

Even if you know that it is a game of the Three Kingdoms type, except for a few generals with obvious characteristics, you can tell it through the details.

Most of the generals actually don't have too many details.,And this kind of player itself will have a philatelic game.,Basically, the generals may not be handsome.,But it's definitely not ugly.。

In this case, it is even more difficult to recognize different generals through line drawings.

"The art is biased towards realism, what you mainly do is the follow-up refinement and coloring, and I will ask you to give it to you when the time comes, and at the same time, the 3D modeling part, directly find outsourcing, and ask me to send it to your mailbox in the future. Chen Xu looked at Zhao Shan and said to Chen Qingzhu.

Although "Three Kingdoms" does not use the model of military generals.

But the follow-up "The Shore of the Land" is to be used.

Because in Chen Xu's plan, the military general art of the two games is shared, and the main thing is that "Three Kingdoms Killing" can be better used to attract traffic to "The Shore of the Land".

In fact, in the previous life, if you don't even say it, many people don't know that this is a game with the theme of the Three Kingdoms.

That's its significant weak IP.

In addition, Chen Xu also wants "The Shore of the Land" to become a little more perfect.

After all, in the previous life, "The Shore of the Land" actually had some shortcomings, such as the early guidance was not very detailed.

There's also one of the battle screens.,It's basically nothing to see.,Not to mention old players.,Even ordinary players don't feel anything when they look at it.。

Limited by the level of technology, the battle screen is very simple, it is better to skip and watch the final battle report.

Although it is a strategy game, these battle scenes in "The Shore of the Land" are actually not very important.

But it is also part of the game experience, and the profit of "Genki Knight" is enough for Chen Xu to perfect this piece, so there is no reason not to do it.

The battle screen has been fully optimized, including a model in the game, so that players can see a performance in the battlefield more clearly, and enhance the effect of game art.

In addition, the game's own large map also needs to be optimized with some art.

Repeated resource utilization was also present in the previous life "The Shore of the Land", and the most intuitive example is that all kinds of land plots are exactly the same.

Of course, this is a normal thing for most games.

For example, in an open world, you can't really make the stones, trees, and ground materials completely different in each place.

But the large map mode of "The Shore of the Land" itself can be regarded as a more core experience, because the main focus is the map of the real Three Kingdoms period.

Including the synchronized weather system, it's part of the experience.

And compared with the scale of the open world, the art budget of "The Shore of the Land" is still within the acceptable range of Chen Xu.

In fact, there is no need to save the resources that should be used.

As a strategy game, the entire gameplay of "The Shore of the Land" is very mature.

I like this kind of game, and when it comes to the late game, Chen Xu believes that these players will stay.

But it's all about how to get those players to play until that point.

And this depends on the player's first impression.

The graphics of the game, the standing drawings of the cards, and even the lines of the generals are very important.

Moreover, the generals of "The Shore of the Land" and "Three Kingdoms" are assimilated, which is also to better let players have a sense of familiarity.

At the same time, it is also convenient for the two games to drain traffic.

In the previous life, these two games were not from the same manufacturer, and it was naturally impossible to count on each other to link up and drain traffic.

But in this world, the essence of the two gameplay is not in conflict, and with the same theme, the linkage and drainage of each other can be said to be complementary.


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