Game Development: I Built a Game Empire

Chapter 26



In addition, in fact, the commercial performance of "Genki Knight" itself is also very good.

First of all, Genki Knight is a game that combines roguelike and dungeon break genres.

At the same time, its characteristics are relatively good, and it can be compatible with the characteristics of multiple people to break through.

This is still more important to lay a foundation for your own game platform in the early stage.

The second is the commercial performance of "Genki Knight", which may not be so dazzling, but it is definitely not weak.

In less than a week after its launch, it has accumulated 4 million active users.

The number of users exceeded 10 million in a month, and the daily active users reached 1.4 million.

Compared with mobile games like "The King", it is naturally nothing.

But it is important to know that the former has a comprehensive promotion of the social giant Penguin.

And "Genki Knight" is just a low-cost game.

As a low-cost mobile game, this achievement is not unimpressive.

Especially in this world where the game market is more developed, but the game design concept is not as advanced as in the previous life.

Chen Xu is more optimistic about the results of "Genki Knight".

Of course, Chen Xu will not directly throw out the content of "Genki Knight".

It's more about making some minor adjustments to the content in the game.

Make it more relevant to gamers in this world.

Another point is the way in which the graphics in the game are presented.

Sitting in front of the computer, Chen Xu looked at the document he was writing and supported his chin with his hand.

In the previous life, Genki Knight used a pixel art style, mainly to save money.

Moreover, as a roguelike game, the use of pixels for each generated terrain can also greatly reduce resources.

But this world is different from the previous life, there is a game editor, and this aspect is not too much of a problem.

After a short period of thought, Chen Xu quickly made a decision.

That is to make the modeling and graphics of the game itself more refined.

Even the pixel style is different.

The cost of ordinary pixels is very different from that of pixels that have been adjusted for color contrast.

And the picture is such a thing, for players, the pure pixel style may be liked by some players, but there will also be players who feel simple.

But if it's a movie-level graphic performance, players may not like it because of the gameplay, plot, etc., but they won't hate it.

Sitting in front of the computer, holding a tablet in his hand, Chen Xu sketched some of the characters in the game.

The memory is not too clear, so there must be some differences in the details from the original.

However, Chen Xu didn't care too much about this.

Because Genki Knight is different from card games like Onmyoji, the art is just icing on the cake for it.

The core point is still a gameplay of Roguelike.

In roguelike games, the better art is probably the "Lost Castle" category.

After writing down some points that need to be paid attention to in the next development, Chen Xu also entered the industry forum of the game editor.

Look at some news about the industry.

Knowing something is a must.

For example, player preferences, and a mainstream trend.

These are very important.

For example, in the game operation, the mainstream in the previous life was WSAD, which was the arrow key.

But if the mainstream arrow keys in this world are IJKL, he has to make the game buttons WSAD, which is against the habit of players, and it can be said that he is killing himself.

"The tastes of players in this world are quite mixed!" Chen Xu smashed his mouth, looked at some of the information he had collected, and sighed.

Mainstream 3A masterpieces are naturally indispensable, among which Chen Xu does not pay much attention to the VR platform.

If he wants to truly present immersive VR, a game can easily cost two or three hundred million yuan in development funds, which is a luxury for him now.

At present, his main platforms are PC and mobile phones.

As for the game type, it is different from the previous life, where FPS and MOBA occupied half of the country.

ARPG, RPG, and FPS are still the mainstream.

And niche categories such as real-time strategy and horror games also have a large market, at least much larger than in previous lives.

However, there are some surprises for Chen Xu, that is, although the design concept of the game in this world is not as good as in the previous life.

But you can also see that some sprouts are blooming.

For example, sandbox and open world, the two types here also have similar concepts.

It's the best of times for game makers!

After understanding, Chen Xu couldn't help but sigh in his heart.

(Ice and snow tumbling 360 to ask for a variety of data to support it ~ including comments).


Tip: You can use left, right, A and D keyboard keys to browse between chapters.