Game Development: I Built a Game Empire

Chapter 52



"But Mr. Chen, I'm not majoring in game design!" Han Yue was a little moved, but a little nervous.

"That's not a problem. Chen Xu shook his head.

If you don't have a professional, you can't make a game?

Of course not.

There are even a lot of people in the game industry who are not professionals.

Not just this world, but past lives.

Known as the King of Great Britain, Richard Garrett created the Genesis series, the first hugely successful MMORPG online Genesis, and became the sixth person to board a space tourist.

and Hidetaka Miyazaki, who worked in Oracle and only came into contact with video games in his thirties, and made his first game.

There is also Hideo Kojima, who wanted to be a director at the beginning and then came to the game field and made stealth games shine.

None of them are called professionals.

In Chen Xu's opinion, this is not a thing, the key is whether he can have a talent in this area.

So ask them to write an analysis of their own design documents for the Genki Knight version of the update, analyzing what was in the update, why it was added, and what it would be useful for players.

Basically, you can see that they have a logical thinking about game design.

For the reason that Chen Xu put forward, everyone's emotions were very high.

Although none of us are in game design, they all have one thing in common when they can join the game.

That is, I have a very strong love for games.

Being able to participate in the development of a subsequent game and make interesting games by yourself is obviously a very attractive thing.

..................

The next day, everyone handed over one of their analysis books to Chen Xu.

After reading them in turn, Chen Xu's brows unconsciously twisted together, and then loosened again.

To be honest, the content of this analysis did not make Chen Xu very satisfied.

But it's also to be expected.

But after seeing Zhao Shan's analysis at the end, Chen Xu couldn't help but sigh.

Because he saw something different.

For example, there is a certain confrontational racing mode, and there is an active bonus character experience card, as well as an endless mode.

These contents, such as Han Yue and Wang Yong, give their analyses and answers, all of which increase the content of the game, so as to cultivate the stickiness of players and keep the game active.

But the answer given by Zhao Shan is one more.

That is to reasonably increase the monetization curve of the game.

This is also what surprised Chen Xu.

If Han Yue and the others saw the first layer, then what Zhao Shan saw was the third layer.

Understanding game modes and game mechanics, and not creating profitable conditions without upsetting the balance of the game, is a must-have for every good game designer.

It may be a little cheesy, but that's the way it is.

Whether it's in this world or in previous lives, it's very important to make a profit.

Because there is a profit, the product can survive, and then continue to develop new products.

For example, "Black Myth: Wukong", which became popular with a real demo to recruit talents.

But who knew that the manufacturer that focused on developing this game actually raised a mobile game behind it to provide cash milk.

And it has also accepted the angel wheel of Hero Mutual Entertainment, so it has enough capital to develop a game of this scale.

Looking at one of Zhao Shan's analysis books, Chen Xu nodded lightly, and then put a tick on the back with a marker.

The other content analysis is still a little one-sided, but it is not too important.

These things can basically be understood with one or two product items.

For Chen Xu's current requirements, Zhao Shan has basically met them.

As for the subsequent quality development, it can be cultivated slowly.

Chen Xu said in the work group, and at the same time reminded the other three people, saying that the follow-up company will develop slowly.

Everyone in their respective positions, we must also continue to learn and move forward, so that we can keep up with the progress of the company.

After finishing speaking, Chen Xu also gave everyone a big red envelope.

Because the main development work of "Genki Knight" was basically completed by Chen Xu alone.

Therefore, there is naturally no team dividend like the industry.

However, Chen Xu still gave everyone a bonus, which was also used to motivate employees.

After all, you can't always talk about dreams, and daily life can't guarantee it, who will talk to you about dreams?

After finishing this piece, Chen Xu lay on the chair and turned on the system.

It has been almost a month since "Genki Knight" was launched, and with the points accumulated in "Under the Legend" before, Chen Xu has now accumulated a total of 3 million points.

Just before developing your next game, open a gacha to improve your level.

After all, although he has a game audit concept in his mind that is beyond this world, he still lacks a little bit in the details of the branch.

The PC platform also has the VR platform in the future, and if you want to create a better game, you must have enough quality.

Entering the system, there is not much to say.

Open the gacha directly, and start with 30 times and 10 consecutive draws.

A large string of golden light, and only after the end did Chen Xu look at the harvest.

51 books on art and movement.

69 books of level design and values.

27 books of music sound effects.

43 copies of lens and plot design.

In addition, there are a total of 30 memory potions, of which 9 are 12-hour and 21 are 6-hour.

The item with the same special function as before, this time it was a missed draw.

"Hmm, is it like a general mobile game, the probability of shipment is relatively high at the beginning?" Chen Xu used all the books, and he was also a little curious in his heart.

As for his own face being too dark?

Not wide!


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