Game Development: I Built a Game Empire

Chapter 503



At this time, Chen Xu was lying on the ground.

A level in the game.

At this time, Chen Xu plays Price in the game.

This is one of the only levels in the game where players can play as Price.

It is also the most classic stealth level: Double Sniper Past.

If you choose this level as a test template, it will mainly focus on the corresponding actions.

There is also an AI feed from the NPC that can be tested very well.

At the same time, the gameplay of sneaking itself is also quite outstanding for the display of close-up details.

Lying on the ground, surrounded by Zakayev's men.

Chen Xu controlled Price to crawl forward gently.

You can clearly hear the friction sound coming from the headphones.

At the same time, looking towards the back, the original grass and muddy ground will give corresponding feedback based on the player's actions.

Using a sniper rifle, you can feel the sound effect of shooting and the gun smoke from the muzzle.

Chen Xu nodded slightly.

This aspect is not entirely based on reality.

Instead, it was artistically processed.

Just like the so-called gun fighting, a real actual combat situation is completely fancy.

But the performance in games, movies, and comics is very handsome and cool.

So there are still appropriate changes.

For example, the sounds made by some firearms are not really the same as in the game. They are so crisp and sound a little nice.

On the contrary, it is very harsh, like noise.

In the game, Chen Xu went through the entire game process.

I got a feel for the action system and the shooting feel.

"The effect is good, but when it comes to ballistics, don’t focus too much on the negatives, but focus on the positives~"

"The smooth design experience allows players to feel that the gun feels comfortable as soon as they start shooting. This is the most important thing, rather than making players feel that the gun is too difficult to control as soon as they start shooting."

Chen Xu followed Qin Yi, Chen Qingzhu and Luo Lan beside him and talked about some key points.

After hearing Chen Xu's words, everyone nodded and wrote them down.

…………

《The development of Call of Duty: Modern Warfare is going very smoothly.

Level testing and multiplayer mode ping testing are already in progress.

As for the Internet, Chen Xu also released more content this time.

A lot of publicity was done.

Mainly because the situation is different from when it was launched before.

This time we have to go head-to-head with UEgame and Teng.

In addition,"Special Forces" is still a well-known IP.

Therefore, some early publicity still needs to be done.

And for a game, publicity is equally important.

Regardless of whether it was a previous life or a parallel world, a game that was originally of good quality suffered a setback because the publicity failed to keep up.

There is no such thing.

For example, Titanfall 2 under EA in the previous life collapsed due to insufficient publicity, and was sandwiched between the new Battlefield and Call of Duty games.

In terms of the quality of the game, although there are some issues with the balance of the multiplayer mode, the quality is still excellent.

That is to say, I later used the leftover materials from Titanfall to make an APEX hero, which unexpectedly became a hit.

Only then did Xianyu turn over.

So although Chen Xu has full confidence in"Call of Duty: Modern Warfare".

But the publicity that should be given cannot be left behind, not to mention that now he doesn't want to publicize as much as he did back then, so he can only ride on the popularity.

Also in"Call of Duty: Modern Warfare" and"Special Forces".

At the same time, the promotion of these two games is intensifying.

More and more game information and content are also learned by players and summarized

《As for the game"Special Forces", there is nothing too special about it.

Anyway, in terms of promotion, three sentences are inseparable from the movie.

It fully demonstrates how to promote an IP game.

And a promotional direction for"Call of Duty: Modern Warfare".

This has caused confusion to many players.

Excellent immersive plot experience and exciting multiplayer competition.

All promotional materials for"Call of Duty: Modern Warfare" instill in players these two directions.

There is also one thing that players are sure of.

That is,"Call of Duty: Modern Warfare" is not an open world game like"GTA".

This makes many players a little confused.

Excellent immersive plot experience, it is easy to understand that it is the content of the single player part.

As for the exciting multi-player competitive confrontation, this is what the multi-player experience is about.

But the key is, can we really have both?

You must know that most of the FPS games on the market previously focused on the multiplayer mode.

As for the plot, it's basically meaningless, or not at all.

The reason is also very simple, because in terms of storytelling, I feel that FPS games have no advantage at all compared to RPG games!

But now Chen Xu said that"Call of Duty: Modern Warfare" has an excellent immersive plot experience, and it also has an exciting multiplayer mode.

This makes many people a little skeptical.

Isn't this bragging?

With the immersive plot and fun multiplayer mode, wouldn’t it be another"GTA?"

But"Call of Duty: Modern Warfare" is obviously an FPS, and it is not an open-world game like"GTA".

Could it be that Chen Xu can really make any breakthrough in existing FPS dramas?

Just like when"PlayerUnknown's Battlegrounds" was originally developed?

And among the questions raised by players and game practitioners around the world

《Call of Duty: Modern Warfare took the lead in announcing the latest trial, as well as the official launch date.

The trial time is 41st, and the online time is 43rd. _Feilu reminds you: three things about reading - collect, recommend, and share! Support

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